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Robot Route

A little robot. One clever delivery.

THE WORKSHOP • DELIVERY 1 / 6

First delivery

A small journey begins.

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Pick up the parcel Reach the dock↑ Top of board

Read the board as text

Your program

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Collect the parcel, then reach the dock. Forward follows the rover’s arrow; turns stay in place.

Your route starts here.
Choose a move above.

    Select a move to rearrange or remove it.

    A little hint

    How to play

    Forward moves one tile in the direction the rover faces. Turn left and Turn right rotate it in place. The arrow on the rover always shows its direction.

    Collect the parcel, then arrive at the lit dock. Crates and the board’s edges stop the route. There is no timer, and you can try as often as you like. Use Step to watch one instruction at a time. Reset rover keeps your program; editing a move also resets the rover.

    Use Tab and Enter or Space for every control. Select a program move, then use Earlier, Later or Remove to edit it. All six deliveries are available from the beginning.

    What your robot is learning

    This is a playful introduction to sequencing, orientation and debugging. Real delivery robots also need sensors and ways to respond to changing surroundings.

    How a robot finds and follows a route · Explore the robotics library

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