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Light Up the Town

A little town. A whole day to power. Mix sunshine, wind, and stored energy in four relaxed puzzles.

0 of 4 days powered

A little energy adventure

Preparing your town

Morning · Plan your day

Build a brighter day.

Choose equipment, then an open plot.

Your forecast

Outputs are per item, in game energy units.

No battery installed0 of 4
Choose equipment, place it, then run the day.

Your equipment plans and completed days stay in this browser when storage is available.

About this little energy model

These are handcrafted puzzles with invented energy units, equal-length periods, and known forecasts. They illustrate matching supply to demand and saving surplus for later. They do not estimate a real town’s electricity needs or specify real equipment sizes.

Batteries start empty, store up to 4 units each, and have no losses or charging-rate limits in this game. Surplus beyond storage capacity is unused. There is no outside grid, fuel generation, wiring constraint, or cost model. The entire town is shown lit in the evening only when that period’s demand is met; winning requires meeting demand in all three periods.

The town and equipment are AI-generated illustrations. All controls and calculations are part of the webpage. Keyboard: Tab to move, Enter or Space to select. Reduced-motion preferences skip the animated playback. There is no timer or penalty for retries.

Follow the energy

Explore smart grids, solar energy, and the wider energy collection.

Grow something next

Find a home for every herb in Right Plant, Right Place, or explore the game library.