Interactive hunt design and closure review Yenra | Prepared September 19, 2026 Article and context: https://yenra.com/superbowl-tv-commercials/mission-impossible.html Use to prototype a participatory campaign. Historical film promotion details are described in the article; the museum example below is entirely fictional. BRIEF Audience / campaign purpose / expected effort / opening and closing dates: Promised completion result: Account or personal-data need and justification: Applicable review if prizes, children or public submissions are introduced: CLUE BLOCK (repeat) Clue owner / destination / question / intended answer: Evidence that makes the answer discoverable: Accepted spelling and format variants: Hint and error feedback: Keyboard, text/audio/visual alternative checks: Progress behavior on refresh or interruption: Fallback for unavailable content: FICTIONAL MUSEUM PROTOTYPE A short video leads to three clues on the museum's own collection pages. Each correct answer fills a progress marker. Completion reveals a curator video available to every finisher. No account or prize drawing is required. Session-only progress, hints and reset behavior are explained to visitors. OPERATIONS Support contact / incident owner: Moderation and reporting responsibilities if public posting is enabled: Counts: starts, successful steps, hints, abandonment and completions: Units, period and deduplication rules: Participant feedback and interface failures: Completion measures participation, not additional purchases. CLOSURE Closing message / remaining content / retired entry points: Data deletion or retention according to disclosed policy and obligations: Partner notification and link checks: Post-campaign owner: Accessibility reference: https://www.w3.org/WAI/tutorials/forms/