CLOTH COMPARISON LOG Yenra | Updated September 13, 2026 Guide and source context: https://yenra.com/cloth-simulation/ Instructions: Save a copy in a text editor and fill in the fields. Keep the guide alongside this worksheet. Purpose: document a proposed two-run learning comparison in Blender 4.5 LTS standard Cloth physics. This file contains no measured results or calibrated fabric values. Question to answer: Software and exact version: Scene file / pattern revision: Scene units, cloth dimensions and object scale: Mesh detail / obstacle shape / starting gap: Avatar dimensions and pose (if used): Fabric parameter source (measured / preset / invented): Start and end frame / frame rate: Gravity / quality / collision distances / self-collision: RUN A: baseline bending value: RUN B: doubled bending value: All other inputs held fixed: Cache cleared before each rerun: Same view and comparison frame: Fold / hem / contact observations: Clipping or hovering found and investigated: Files and screenshots saved: Interpretation: a difference shows sensitivity within the modeled setup. To assess real garment behavior, compare an actual sample with matching fabric, construction and pose. Physical sample details and remaining differences: