YENRA ORIGINAL ANIME-STYLE STARTER SCENE
Tested with Blender 4.5.13 LTS on September 10, 2026.
Guide: https://yenra.com/anime/

Open anime-starter.blend. Use the Outliner to select Pose.Head,
Pose.Arm.L, Pose.Arm.R, Pose.Forearm.L or Pose.Forearm.R.
These are object controls for a segmented practice character, not armature bones.
Change rotation in the Item sidebar (N) or Object Properties > Transform.
L/R refer to the character's own left/right.

Try Pose.Forearm.L Rotation X = -65 degrees and Pose.Head Rotation Z = -10 degrees.
This changes the left elbow bend and turns the head. Keep other values unchanged.
Select Camera and use View > Cameras > Active Camera (Numpad 0).
Render > Render Image (F12) renders the current scene.
In the render window, Image > Save As saves a PNG; save the .blend separately.
Output is 960 x 720 pixels at 100 percent; render engine Cycles; CPU; 32 samples.
Key and Fill are area lights. Change Key power from 600 W to 400 W for a comparison.
Save a copy before experimenting. No external textures, add-ons or scripts required.

All scene geometry and materials were created for Yenra. You may use, modify and
redistribute this starter scene and its renders, including commercially.
Credit to Yenra is appreciated but not required. The hero illustration on the
article is a separate conceptual image and is not the render of this scene.
